

In this chapter, we're going to start building our game, but before we do that, we need to just take a moment to think about what we'll actually need. The tutorial itself is split into 4 parts which are listed below:įor those of you that have not used the GameMaker Studio 2 IDE before, we have prepared a short introductory video here, and you can also check out the Quick Start Guide in the manual. We know that getting started with any new skill or tool can be tough at first, which is why this tutorial will attempt to make the introduction to game making as smooth and fun as possible.

Almost all novice programmers make this game at some point, as it's a fun game to play, but fairly simple to make and shows all the most basic components of a game - things you'll find in the most basic arcade game up to the most advanced RPG - like movement, logic and gameplay design.

The game we've chosen for this tutorial is a typical asteroid shooter game, which we'll call Space Rocks. This tutorial will take you through the process of creating a small game using GameMaker Studio 2, with the aim to get you familiarised with the interface and the work flow.
